PROPOSAL · CONFIDENTIAL · V1.0

Industrial VR
Training Platform
Modernization.

HTC Vive enhancement, S144 wind turbine integration, and full migration to Meta Quest 3 — engineered as a single, enterprise-grade XR programme.

0
Training Environments
Existing platform
0
New Wind Turbine
S144
0%
Quest Ready
OpenXR + Meta XR SDK
0%
Enterprise Grade
Production stability
01 — Executive Overview

From a tethered lab tool to a standalone XR platform.

A concise frame on where the platform is today, what's holding it back, and the outcome this engagement is engineered to deliver.

Current HTC Vive

A tethered, PC-driven simulator with 3 industrial training environments. Stable but constrained to a fixed lab setup and ageing rendering pipeline.

Challenges

Limited portability, legacy UI patterns, low-fidelity assets, and rising maintenance overhead are slowing client demos and learner throughput.

Vision

A standalone, cinematic, Quest-native training platform with modern UX, photoreal environments, and a future-ready cloud architecture.

Business Outcome

Faster deployment, reduced hardware dependency, improved training efficiency, and a more immersive, future-ready VR training platform.

02 — Business Objectives

Five outcomes that define success.

Each objective maps directly to a work package and an acceptance criterion in the engineering plan.

01

Modernize Platform

Refactor the existing codebase onto Unity 2026 LTS with OpenXR.

02

Improve Graphics

PBR materials, HDR lighting, dynamic weather and cinematic post-FX.

03

Improve UI

Enterprise-grade VR UX with diegetic panels and gesture-first flows.

04

Add S144 Turbine

S144 - turbine — full asset, animation and SOP.

05

Quest Migration

Standalone Quest 3 / Quest 2 builds for portable, cable-free demos.

03 — Current Training Journey

The learner's path, step by step.

1
Login
Operator profile & badge
2
Environment
Pick training scene
3
PPE
Mandatory safety gear
4
Navigation
Site teleport & locomotion
5
Simulation
SOP-driven task flow
6
Completion
Replay
04 — Business Challenges

Six pain points slowing the platform.

Non Portable

Vive tether & PC dependency block field demos.

Basic UI

2D UI patterns don't survive presence in VR.

Graphics

Flat materials & lighting reduce perceived realism.

Performance

Frame drops in dense scenes cause discomfort.

Scalability

Tightly coupled scenes block new SOP additions.

Maintenance

No CI / no smoke tests increase regression risk.

05 — Proposed Modernization

A seven-stage delivery model.

Designed so each stage produces a tangible artifact — never just status.

1
Discovery
Stakeholder interviews & gap analysis
2
Architecture
Modular Unity + OpenXR foundation
3
Design
VR-native UX & visual language
4
3D Production
PBR asset pipeline & S144 build
5
Development
Feature delivery in 2-week sprints
6
Testing
QA matrix across Vive & Quest
7
Deployment
Pilot rollout & enablement
06 — Engineering Work Packages

Nine packages, fully traceable.

Full repository walkthrough, dependency map, dead-code report and refactor backlog with effort estimates.

07 — S144 Development Strategy

From CAD blueprint to interactive twin.

A predictable seven-step pipeline used across every industrial asset we deliver.

Reference
Stage 1
CAD
Stage 2
Optimization
Stage 3
Animation
Stage 4
Interaction
Stage 5
Simulation
Stage 6
Testing
Stage 7
08 — Graphics Enhancement

From flat to cinematic.

Drag the slider to compare today's render against the proposed visual target.

Before
After · PBR + HDR
PBR MaterialsHDR LightingReflectionsWeatherFog VolumetricsTerrainVegetationParticlesSkyboxSoft Shadows
09 — UI Modernization

UI that disappears into the world.

Diegetic, world-space and gesture-first — a VR-native design language replacing legacy screen-space panels.

Current UI
› menu / training_modules
01 Site induction
02 Crane operation
03 Wind blade inspection
START
Screen-space · game-style · breaks presence
Modern UI · Enterprise XR
Session
Wind Turbine · Blade Inspection
Live
Step
04 / 12
Score
92%
Comfort
Excellent
Next Action
Lock fall-arrest harness · Point A
VR FriendlyDiegeticEnterprise StyleAccessible
10 — Audio Engineering

An audio layer engineered for presence.

Spatial Audio

HRTF-based 3D sound, positionally accurate.

Environmental Audio

Per-zone reverb and ambient beds.

Machine Sound

Layered turbine and gearbox samples.

Narration

Multi-language voiceover pipeline.

Safety Alerts

Priority-mixed warning cues.

Interactive Voice Guidance

Context-aware coaching by SOP.

11 — Meta Quest Migration

A clean line from Vive to Quest.

HTC Vive
Unity 2026 LTS
OpenXR
Meta XR SDK
Quest 3

Portable

Carry the platform to any site visit.

Standalone

No PC, no cables, no setup overhead.

Easy Demo

From box to first session in minutes.

Lower Hardware Cost

Quest devices cut per-seat cost.

12 — Technical Architecture

One platform, eight layers.

Each layer is independently versioned and observable — the foundation for the cloud and digital-twin roadmap.

User Layer
Headset I/O · Hands · Voice
Authentication
SSO · MDM · Role-based access
Environment
Scenes · Weather · Lighting
Simulation
SOP engine · Physics · Scoring
Interaction
Hand menus · Tools · Gestures
Audio
Spatial · Narration · Alerts
13 — Project Timeline

Three tracks. Three timelines.

Each option carries its own delivery window — visualised side-by-side against a common 8-week canvas.

W1
W2
W3
W4
W5
W6
W7
W8
Option A
Add S144 to existing HTC Vive
3–4 Weeks
· Asset & SOP· Integration· QA · Handover
3–4 Weeks
Option B
Complete Meta Quest Migration
5–6 Weeks
· Port to OpenXR· Quest Optimisation· QA · Pilot
5–6 Weeks
Option CRecommended
S144 + Quest + UI / Graphics Upgrade
7–8 Weeks
· Architecture· S144 + UI + Graphics· Quest Port· Hyper-care
7–8 Weeks
14 — Commercial Options

Three engagement tiers.

All figures are indicative, in INR, exclusive of taxes, and structured against milestones in the work-package plan.

Option A

HTC Vive + S144

₹ 5.1 Lakh

Targeted refresh of the existing platform with the S144 turbine added in.

  • S144 Wind Turbine asset
  • PBR material upgrade for existing scenes
  • Selected UI polish
  • QA on Vive Pro 2
  • 30-day post-launch support
Select Option A
Option B

Quest Migration

₹ 6.6 Lakh

Full migration of the current platform to Meta Quest 3 / Quest 2.

  • OpenXR + Meta XR SDK port
  • Performance profiling & optimisation
  • Standalone build pipeline
  • Quest-specific UX adjustments
  • 60-day hyper-care window
Select Option B
Recommended
Option C

Complete Modernization

₹ 10.5 Lakh

The full programme: S144, graphics, audio, UI, Quest migration and cloud-ready foundation.

  • Everything in Options A + B
  • Full graphics & audio overhaul
  • Diegetic VR UX system
  • 60-day hyper-care window
Select Option C
15 — Return on Investment

The numbers behind the business case.

0%
Reduced Setup Time
From rigged PC lab to standalone Quest in minutes.
0%
Better Training Recall
Diegetic UX and spatial audio drive retention.
0%
Portable Demo
Carry the platform to any client site.
0x
Future Ready
Cloud, twin and AR roadmap unlocked.
0%
Higher Engagement
Modern audio-visual layer increases attention.
16 — Experience Center

A decade of enterprise XR
engineered by TechGigs LLP

A curated selection of immersive systems we have delivered for defence, manufacturing, energy, healthcare and mobility — built for production, not for showreels.

Steam Turbine Mixed Reality Training & Digital Twin
MR
Unity 3DMicrosoft HoloLens 2Mixed Reality (MR)
Power Generation / Industrial Manufacturing / Heavy Engineering

Steam Turbine Mixed Reality Training & Digital Twin

Developed an enterprise-grade Mixed Reality application for Microsoft HoloLens 2 that enables engineers and technicians to visualize and interact with a life-size holographic Steam Turbine in the real environment. The solution provides an immersive training and maintenance experience through intuitive hand gestures, allowing users to explore turbine assemblies, valve components, generators, exploded views, revised parts, and engineering documentation without relying on physical equipment or printed manuals. The application enhances maintenance efficiency, simplifies complex machinery visualization, and accelerates technical training by combining Digital Twin technology with holographic visualization and spatial computing.

Unity 3DMicrosoft HoloLens 2Mixed Reality (MR)MRTK (Mixed Reality Toolkit)C#Spatial Mapping
105/37 mm Indian Field Gun VR Training Simulator
VR
Unity 3DVirtual Reality (VR)Oculus Go
Defence / Military Training

105/37 mm Indian Field Gun VR Training Simulator

Developed an immersive Virtual Reality training simulator for the 105/37 mm Indian Field Gun, enabling defence personnel to learn and practice complete operational procedures in a safe, interactive, and repeatable virtual environment. The application guides trainees through weapon preparation, safety precautions, required equipment, toolkit selection, and step-by-step operating procedures using an intuitive virtual interface. Users can interact with the field gun and maintenance tools, perform procedural tasks, and understand the complete workflow without requiring access to physical equipment. The simulator enhances training efficiency, reduces equipment dependency, minimizes operational risks, and provides standardized procedural learning for military personnel.

Unity 3DVirtual Reality (VR)Oculus GoC#3DS MaxMilitary Training Simulation
3D Triple Offset Valve Interactive Visualization & Animation
3D
Autodesk 3ds MaxV-RayRendering
Oil & Gas / Power Generation / Industrial Manufacturing / Process Engineering

3D Triple Offset Valve Interactive Visualization & Animation

Developed a high-fidelity 3D Triple Offset Valve visualization and animation solution to demonstrate the valve's internal structure, operating mechanism, and sealing technology. The application provides an interactive digital representation of the valve, enabling engineers, customers, and maintenance teams to understand complex valve operations through realistic animations and exploded component views. The solution showcases the complete opening and closing sequence, rotational movement, offset geometry, sealing mechanism, and internal component assembly. Interactive controls allow users to inspect individual parts, view cross-sections, and understand the operational workflow from multiple angles. Designed for product demonstrations, engineering training, technical presentations, and customer education, the application simplifies complex industrial concepts while enhancing product visualization and technical understanding.

Autodesk 3ds MaxV-RayRendering
AR Interior Visualizer – Wall Paint & Tile Selection
AR
Unity 3DARCore (Android)Real-Time Surface Detection
Interior Design / Home Improvement / Construction Materials / Retail

AR Interior Visualizer – Wall Paint & Tile Selection

Developed an Augmented Reality mobile application that helps homeowners, architects, interior designers, and retailers visualize different wall paints, floor tiles, and wall cladding materials in real time before making a purchase. Using the device's camera, users can select a specific wall or floor area and instantly apply various colors, textures, tiles, marble, stone, or wallpaper finishes to see how they will look in their actual space. The application provides a realistic visualization experience, eliminating guesswork and helping customers make confident design decisions. In addition to AR visualization, the app features a comprehensive product catalog where users can browse collections, save favorites, create wishlists, and seamlessly switch between different materials and finishes. This enhances customer engagement while improving the overall buying experience.

Unity 3DARCore (Android)Real-Time Surface Detection
LiDAR 3D Scanner – Real-Time Object Digitization for iOS
AR
XcodeSwiftPython
Architecture / Construction / Manufacturing / Digital Twin / AR & 3D Technology

LiDAR 3D Scanner – Real-Time Object Digitization for iOS

Developed a real-time LiDAR-based 3D scanning application for iOS that enables users to capture physical objects and environments and instantly convert them into high-quality textured 3D models. Built using Apple's LiDAR technology, the application performs real-time depth sensing, mesh reconstruction, and texture mapping to generate accurate digital representations of real-world assets. The application allows users to scan furniture, interiors, industrial equipment, rooms, and other physical objects with a single device. Captured models are reconstructed with realistic textures and materials, providing a true-to-life digital twin suitable for visualization, measurement, engineering, and AR/VR applications. Users can preview the scanned model in multiple visualization modes, including textured mesh, wireframe, point cloud, lighting, orthographic view, and top view. The generated models can be exported in industry-standard formats such as OBJ and PLY, making them compatible with CAD, BIM, game engines, and 3D design software. This solution significantly reduces the time and cost of manual 3D modeling while enabling rapid digital asset creation for engineering, architecture, manufacturing, and immersive technology workflows.

XcodeSwiftPythonOpen CV
3D Residential Society Walkthrough
3D
3DS MaxVrayRending
Real Estate / Architecture / Construction

3D Residential Society Walkthrough

Developed a high-quality 3D Residential Society Walkthrough that provides prospective buyers, investors, and stakeholders with an immersive virtual experience of the complete residential project before construction or possession. The walkthrough showcases the entire township, including residential towers, landscaped gardens, internal roads, clubhouses, swimming pools, children's play areas, parking facilities, and other lifestyle amenities through realistic architectural visualization and cinematic camera movements. Users can virtually explore the project, understand the layout, and experience the overall ambiance from multiple viewpoints. Designed with photorealistic rendering, realistic lighting, high-quality textures, and smooth animations, the walkthrough serves as an effective marketing and sales tool for builders and real estate developers. It enables customers to visualize the project, evaluate amenities, and make informed purchasing decisions without visiting the site. The solution helps improve customer engagement, accelerates sales cycles, and provides an impactful digital presentation for exhibitions, investor meetings, websites, and marketing campaigns.

3DS MaxVrayRending
AR Predictive Maintenance & Digital Twin Solution
AR
ARFoundationUnity 3DVuforia
Manufacturing / Industrial Automation / Smart Factory / Oil & Gas

AR Predictive Maintenance & Digital Twin Solution

Developed an Augmented Reality-based Predictive Maintenance solution that enables maintenance engineers and field technicians to visualize industrial equipment in real time using a Digital Twin. By simply pointing a mobile device at the machine, users can access component information, live operational data, maintenance history, and service recommendations directly overlaid on the physical equipment. The application provides interactive part identification, root cause analysis, maintenance workflows, IoT sensor integration, and digital documentation within the AR environment. Engineers can instantly identify faulty components, inspect machine assemblies, review operating parameters, and generate or update maintenance work orders without referring to paper manuals. The solution significantly reduces equipment downtime, improves first-time fix rates, accelerates troubleshooting, and enhances maintenance efficiency through immersive visualization and real-time industrial data.

ARFoundationUnity 3DVuforia3DS MaxIoT Integration
Submarine Augmented Reality Interactive Training System
AR
Unity 3DVuforiaC#
Defence / Naval Training / Marine Engineering

Submarine Augmented Reality Interactive Training System

Developed an Augmented Reality-based interactive submarine training application that enables naval personnel, engineers, and trainees to explore a highly detailed 3D submarine model in the real world using a tablet or mobile device. The application provides an immersive learning experience by allowing users to visualize the complete submarine assembly, switch between animated and exploded views, and interact with individual components. Each subsystem can be selected to display detailed technical information, operational descriptions, images, and engineering documentation, helping users understand the functionality of complex naval systems without requiring access to an actual submarine. The solution combines interactive 3D visualization, component-level information, and animation to improve technical training, maintenance knowledge, and equipment familiarization while significantly reducing training costs and dependency on physical assets.

Unity 3DVuforiaC#Interactive 3D Visualization
VR Locomotive Driver Training Simulator
VR
Unity 3DHTC ViveC#
Railways / Transportation / Driver Training

VR Locomotive Driver Training Simulator

Developed an immersive Virtual Reality Locomotive Driver Training Simulator for HTC Vive, enabling locomotive operators to experience realistic train operations in a safe and controlled virtual environment. The simulator recreates the driver's cabin with interactive controls, real-world railway tracks, environmental conditions, and operational scenarios to improve driver skills, situational awareness, and operational safety. The training application includes three specialized simulation modules designed to enhance driver performance and decision-making: Synthetic Vision – Provides enhanced visibility during low-light, fog, rain, and adverse weather conditions, allowing drivers to navigate safely even when real-world visibility is limited. Schedule Accuracy – Trains operators to maintain optimal train speed, adhere to station schedules, and improve punctuality while balancing operational efficiency and passenger safety. Turn Safety – Simulates railway curves and challenging track conditions, teaching drivers to manage speed appropriately, reduce derailment risks, and safely navigate turns. The simulator offers realistic locomotive controls, interactive dashboards, environmental effects, and performance evaluation, enabling repeated practice without operational risks. It helps railway organizations improve driver competency, reduce training costs, and enhance overall operational safety.

Unity 3DHTC ViveC#Steam VRXR Interaction Toolkit3D Environment Development
Oil & Gas VR Operational Training Simulator
VR
Unity 3DHTC ViveC#
Oil & Gas / Energy / Industrial Safety

Oil & Gas VR Operational Training Simulator

Developed an immersive Virtual Reality training simulator for the Oil & Gas industry, enabling operators, maintenance engineers, and field technicians to learn and practice complex operational procedures in a safe, controlled, and risk-free virtual environment. The application delivers step-by-step guided simulations that replicate real-world maintenance and operational workflows. Before starting each procedure, trainees are presented with the required tools, personal protective equipment (PPE), safety checks, and preparation guidelines. Users then perform every task interactively using natural VR controls, ensuring they follow the correct operational sequence. The simulator supports realistic interactions such as object grabbing, equipment handling, tool usage, teleport-based navigation, machine animations, and procedural validations, allowing trainees to gain hands-on experience without exposing personnel or equipment to operational risks. Designed for industrial workforce training, the solution improves procedural compliance, enhances safety awareness, reduces training costs, and enables repeatable practice for critical maintenance operations.

Unity 3DHTC ViveC#Steam VRXR Interaction Toolkit3D Environment Development
VR Bank Services – Virtual Banking Experience
VR
Unity 3DGoogle CardboardC#
Banking / Financial Services / Customer Experience

VR Bank Services – Virtual Banking Experience

Developed an immersive Virtual Reality Banking application for Google Cardboard, allowing customers to experience a virtual bank branch from anywhere using their smartphone and VR headset. The solution provides an engaging digital banking experience where users can explore banking products, interact with virtual customer service representatives, and learn about financial services in an intuitive virtual environment. The application recreates a realistic bank branch with dedicated service zones for savings accounts, current accounts, loans, credit cards, insurance, digital banking, and investment products. Users navigate the environment using gaze-based interactions, enabling a hands-free experience compatible with Google Cardboard devices. Interactive information panels, multimedia content, guided navigation, and virtual customer assistance help users understand banking services without visiting a physical branch. The platform serves as an innovative customer engagement and marketing solution while reducing dependency on in-person consultations.

Unity 3DGoogle CardboardC#3D Environment Development
Birla Brainiacs – The Future of Learning with Metaverse Education
VR
Unity 3DC#3D Environment Development
School / Education / Metaverse Experience

Birla Brainiacs – The Future of Learning with Metaverse Education

Welcome to the next generation of education! Birla Brainiacs presents Metaverse Education, an immersive virtual learning environment that transforms the way students explore, interact, and grow. With 3D virtual classrooms, interactive learning spaces, and real-time collaboration, students experience education like never before fun, engaging, and futuristic. Why Metaverse Education? Education in the Metaverse bridges the gap between traditional classrooms and digital experiences preparing students for the future with practical, immersive, and experiential learning. Students don’t just read about science, art, or geography they experience it virtually in a realistic, interactive world. About Birla Brainiacs: Birla Brainiacs is a leading educational brand offering world-class learning solutions for students, teachers, and schools. Our mission is to empower young minds through technology, innovation, and personalized education. Learn more at www.birlabrainiacs.com

Unity 3DC#3D Environment Development
Spiral Water 3D Product Walkthrough & Process Animation
3D
Autodesk 3ds MaxV-Ray RenderingAdobe After Effects
Water Treatment / Industrial Filtration / Environmental Technology

Spiral Water 3D Product Walkthrough & Process Animation

Developed a high-quality 3D product walkthrough and technical process animation for Spiral Water Technologies, showcasing their advanced automated self-cleaning pressure filtration and separation systems. The animation demonstrates the complete working principle of the equipment, helping customers and engineers understand the internal filtration process through realistic cutaway and transparent views. The solution visualizes water flow, particle separation, filtration stages, internal components, cleaning mechanisms, and equipment operation using detailed 3D models and engineering-grade animations. Users can clearly observe how contaminants are removed, how the filtration chamber operates, and how the automated self-cleaning cycle maintains continuous system performance with minimal maintenance. Designed for product demonstrations, sales presentations, technical training, investor showcases, and marketing campaigns, the animation simplifies complex industrial processes into an engaging and easy-to-understand visual experience.

Autodesk 3ds MaxV-Ray RenderingAdobe After Effects
Kardex Shuttle – 3D Product Walkthrough & Technical Animation
3D
Autodesk 3ds MaxV-Ray RenderingAdobe After Effects
Warehouse Automation / Intralogistics / Material Handling

Kardex Shuttle – 3D Product Walkthrough & Technical Animation

Developed a detailed 3D product walkthrough and technical animation for the Kardex Shuttle Vertical Lift Module (VLM), demonstrating its automated storage and retrieval system (ASRS) for modern warehouse and industrial environments. The animation showcases the complete working mechanism of the Kardex Shuttle, including the vertical lift operation, extractor carriage movement, tray storage and retrieval process, toothed belt system, internal lifting mechanism, and automated picking workflow. Using transparent cutaway views and exploded animations, the solution provides a clear understanding of the machine's internal engineering and operational sequence. The project was designed to support technical documentation, installation guidance, maintenance training, customer demonstrations, and sales presentations, enabling viewers to visualize complex mechanical operations that are otherwise hidden inside the equipment. By combining realistic mechanical animations with engineering-accurate 3D models, the walkthrough simplifies product understanding, improves technical communication, and enhances customer engagement.

Autodesk 3ds MaxV-Ray RenderingAdobe After Effects
C295 Aircraft Final Assembly Line – Mixed Reality Digital Factory
MR
Microsoft HoloLens 2Unity 3DMixed Reality Toolkit (MRTK)
Aerospace & Defence Manufacturing

C295 Aircraft Final Assembly Line – Mixed Reality Digital Factory

Developed an enterprise-grade Mixed Reality application for Microsoft HoloLens 2 to digitize the C295 Aircraft Final Assembly Line (FAL), enabling engineers, technicians, and visitors to visualize, navigate, and interact with the complete aircraft manufacturing process in real time. The solution overlays interactive holographic content directly onto the physical assembly floor, providing users with a digital twin of the production environment. Through an intuitive mixed reality interface, users can explore the complete Final Assembly Line, perform guided walkthroughs, access individual production stations, and interact with assembly-specific information using natural hand gestures and voice commands. The application features station-based navigation, interactive process visualization, real-time assembly guidance, digital work instructions, equipment information, and contextual overlays for every assembly stage. Users can seamlessly switch between overview mode, guided walkthrough mode, and station interaction mode, making complex manufacturing operations easier to understand and execute. Designed to support smart manufacturing, Industry 4.0 initiatives, workforce training, production planning, quality assurance, and factory demonstrations, the solution enhances operational efficiency while reducing training time and improving collaboration across engineering teams.

Microsoft HoloLens 2Unity 3DMixed Reality Toolkit (MRTK)C#
17 — Company Capability

Capacity that scales with you

A multidisciplinary team of XR engineers, 3D artists, technical artists and DevOps — delivering simulators end-to-end.

0+
AR Projects Delivered
0+
VR Simulations
0M+
3D Assets Created
0 yrs
Years of Experience
0+
Enterprise Clients
0+
Industries Served
18 — Technology Stack

The toolchain behind every production build

Unity
Engine
Unreal Engine
Engine
OpenXR
SDK
Meta Quest
Hardware
HTC Vive
Hardware
HoloLens 2
Hardware
Google Cardboard
Hardware
Blender
3D
Maya
3D
3ds Max
3D
C#
Code
Android Studio
Mobile
Xcode
Mobile
React
Web
Flutter
Mobile
AWS
Cloud
Firebase
Cloud
19 — Industries We Serve

From the shop floor to the battlefield

Manufacturing
Automotive
Education
Healthcare
Construction
Oil & Gas
Mining
Smart Factory
Real Estate
Finance
Government & Defence

Contributing to mission-critical training solutions for the Indian Army, Air Force and Navy through immersive AR, VR, and Mixed Reality technologies.

Our expertise in defence simulation spans combat training, aircraft maintenance, machinery operations, and immersive learning experiences designed for high-performance military environments.

Indian Army
Tank Crew VR Training Simulator

We developed an immersive Virtual Reality Tank Training Simulator for the Indian Army on the Oculus Go platform. The simulator enables personnel to practice operational procedures and crew coordination in a realistic virtual battlefield, improving training efficiency while reducing dependence on physical equipment.

Indian Air Force
C-295 Aircraft Mixed Reality Training

We contributed to the Mixed Reality development for the C-295 Aircraft Training Program at Vadodara, one of India's landmark Make in India aerospace initiatives. Working as part of the implementation ecosystem led by TCS, our responsibility was to develop immersive Mixed Reality experiences that enhance aircraft maintenance and procedural training using advanced spatial computing technologies.

Indian Navy
Machinery Trials Unit & Holographic Training Solutions

We have successfully delivered multiple immersive training solutions for the Indian Navy across Visakhapatnam, Mumbai, and Lonavala. One of the key implementations included the Machinery Trials Unit Holographic Development, enabling engineers and trainees to visualize complex machinery systems through interactive holographic experiences, improving operational understanding and reducing training time.

20 — Why TechGigs

Client trust, engineered in

Enterprise-grade Engineering

ISO-aligned delivery, code reviews, automated QA and production hardening for mission-critical XR systems.

Industrial XR Expertise

14+ years building simulators for defence, manufacturing, energy and aerospace — not generic studios.

End-to-End Delivery

From concept and 3D production to hardware integration, deployment and on-site commissioning.

Long-Term Support

Dedicated AMC, SLA-backed updates, and a roadmap partnership instead of a one-time handover.

Agile Development

Two-week sprints, transparent burn-downs, weekly playable builds and stakeholder review cadence.

High-Quality 3D Production

In-house art studio delivering photoreal PBR assets, optimised LODs and cinematic lookdev.

Engage TechGigs LLP

Ready to transform your industrial training experience?

Spin up a focused technical workshop with our XR architects. Walk away with a delivery roadmap, hardware shortlist and an executable plan.